Black Myth: Wukong

Release Date: 2024-08-20
Developer: Game Science
Publisher: Game Science
Black Myth: Wukong Gameplay Screenshots

Overview

Black Myth: Wukong is an ambitious action RPG inspired by Journey to the West. Players control The Destined One, a monkey who's essentially Wukong reincarnate, on a journey to reclaim something, engaging in challenging combat with a variety of spells, transformations, and spirit skills. The game features stunning visuals and a unique setting, drawing heavily from Chinese and wider Asian cultural traditions, but suffers from technical issues like crashes and audio glitches, repetitive combat, and invisible walls that impede exploration. It offers a generous Soulslike experience, balancing difficulty with a focus on adventure and progression.

Pros

  • Stunningly gorgeous visuals and detailed environments. [0] [4]
  • Fantastic and challenging combat system. [0]
  • Unique setting steeped in rich Chinese culture. [0]
  • Some incredible boss fights with impressive designs. [1] [1] [3] [4]
  • When combat clicks, it can be a lot of fun. [1]
  • Absolutely stuffed with content for those willing to look for it. [1]
  • Delivers on spectacle and has some eye-popping areas to explore. [1] [3]
  • The game offers a generous Soulslike experience, balancing difficulty with a focus on adventure and progression. [2]
  • Boss fights are well-balanced and lavishly designed, featuring clever attack patterns and behaviors. [2]
  • The game is charismatic, surprisingly funny, and charming. [4]
  • Being able to freeze enemies in time and get some incredibly cheap smacks in is a constant joy. [4]
  • The skill that leaves a little explosive shadow of yourself when you time a dodge just right is the inspired dose of Bayonetta injected into a Soulslike. [4]

Cons

  • Numerous crashes and technical issues on PC, including falling through the ground and audio glitches. [0]
  • Lack of a map makes exploration cumbersome. [0] [1]
  • Combat starts to feel restrictive and gets dull well before the credits roll. [1]
  • Lack of a map and objective markers makes later stages needlessly tedious. [1] [3]
  • A few agonizingly difficult bosses that are more annoying than they are fun to fight. [1]
  • Unfortunate technical hiccups. [1]
  • Lackluster level design, especially in the early chapters. [1]
  • The game is infested with invisible walls that impede exploration. [4]

Gameplay

combat

Players have access to spells governed by a mana meter, including Immobilize, Cloud Step, Rock Solid, Ring of Fire, and Pluck of Many (clones). [0] [1] [2]

Combat is a blend of twitch reflexes and resource management, revolving around a Focus Meter that builds up when landing hits and perfectly dodging attacks. Focus points can be spent on varied combos or charged heavy attacks. [0] [2]

Transformations allow players to morph into creatures they've defeated, each with a new moveset and focus meter abilities, tied to a cooldown. [0] [1]

Spirit Skills, earned by defeating powerful enemies, are transformations for a single attack, also tied to a cooldown and can be leveled up. [0] [1]

Combat involves dodging enemy attacks, managing stamina, and using a Gourd to replenish health, similar to Soulslike games, but with a more generous approach. [2] [3]

Players can switch between three staff stances (Smash, Pillar, and Thrust) on the fly, each with unique movesets and unlockable abilities. [2]

exploration

Level design is wide-linear, with a clear main path and opportunities to explore for rewards like crafting materials, Spirit Skills, Curio items, and stat increases. [0] [1]

The game features linear levels with compact zones connected by Shrines, offering a balance between exploration and progression. [2]

The game is infested with invisible walls that impede exploration, despite the presence of off-the-critical-path bosses, crafting materials, treasures, and meditation spots. [4]

progression

Theorycrafting or experimentation with different builds isn’t that viable, at least in an initial playthrough, due to the need to allocate points into stances and stat boosts, leaving limited options for spell or transformation perks. [3]

Story & Setting

The story is a follow-up to the classic novel Journey to the West by Wu Cheng’en, laden with references to characters and events from the novel. [0] [1] [2] [3]

You play as The Destined One, a monkey on a 40-hour journey to locate the six relics of Wukong. [0] [1] [2] [3]

Each of the six chapters culminates with a vignette in a different art style that tells a short story about that story’s main antagonist. [0] [1]

The narrative explores themes of lifelong regrets, sacrifice, the immutable shaping of one’s fate, and the notion that everyone, heroes and villains alike, might just be seeking redemption or a place in the sun. [3]

Visuals & Audio

Environments are brimming with detail, from the chipped bark on trees to the real-time deformation of snow. [0] [1] [2]

Animation is incredible, with touches like the character's hop step while locked on to an enemy. [0] [1] [2]

Music and sound design are fantastic, with epic battle themes and melodic flutes and chimes. [0] [1] [2]

Technical Details

Experienced numerous crashes, especially when loading new chapters or fast traveling. [0] [1]

Dialogue audio and subtitles would drop out completely during important cutscenes. [0] [1]

Characters would occasionally switch to speaking in Chinese despite the audio being set to English. [0] [1]

Lip flaps of the English dub do not match what’s being spoken. [0] [1]

Most of the journal entries found along the way haven’t been localized yet into English. [0] [1]

The game runs smoothly at 4K resolution with higher graphics settings on a PC with an Nvidia RTX 3080, Intel i9-10900K, and 32 GB of RAM. [3]