Doom: The Dark Ages

Release Date: 2025-05-15
Developer: id Software
Publisher: Bethesda Softworks
Image from IGN

Overview

Doom: The Dark Ages is a medieval-tinged prequel that shifts away from Doom Eternal's platforming to ground combat, emphasizing melee weapons and strategic power use. The game features a simplified control scheme, more secrets focused on skill progression, and a single-player campaign. Inspired by the original Doom, Frank Miller's Batman: The Dark Knight Returns, Year One, and Zack Snyder's 300, the game promises a summer blockbuster-style story with unsynced Glory Kills and hordes of enemies in widened combat areas. The game is more open and expansive than its predecessors, with a focus on a more focused narrative and exploration. The combat feel has changed, with the Doom Slayer now described as an 'iron tank', and the game incorporates new features like mechs and dragons. The game blends DOOM’s signature hellscapes with a menacing medieval twist.

Platforms

Xbox Series X/S [3] [5] PlayStation 5 [3] [5] PC [3] [5]

Pros

  • The game simplifies the control scheme compared to Doom Eternal. [0] [5]
  • The game features more secrets and treasures that focus on skill progression. [0]
  • The game focuses on a single-player campaign. [0]

Cons

Gameplay

Combat

'Faltering' is a key component of combat, throwing enemies off balance and creating openings with the shield and guns. [2] [3] [4] [5]

Combat is grounded with an emphasis on strafing and power. [0] [1]

The Doom Slayer is described as an 'iron tank', less acrobatic than in Doom Eternal, emphasizing 'stand and fight' gameplay. [3]

Weapons

The game features a variety of weapons, including the Skull Crusher, which uses enemy skulls as ammunition. [0] [1] [3] [5]

There are no scopes in the game, and most guns have reduced ranges to focus on mid and close-range combat. [2] [5]

Melee

Melee combat is emphasized with weapons like an electrified gauntlet, flail, and Shield Saw. [0] [1] [3] [4] [5]

Melee is used to regain ammo. [2]

Enemies

Players will be surrounded by hordes of enemies in widened combat areas. [0] [1] [4]

Glory Kills

Glory Kills can be performed from any angle and will change accordingly. [0] [1] [2]

Level Design

Levels are designed to be completed in any order, with a focus on shorter, hour-long experiences. [0]

Difficulty

Custom difficulty sliders allow players to adjust game speed and enemy aggression. [0]

Vehicles

Players can pilot a giant demon mech called the Atlan and ride a cybernetic dragon, each with unique abilities and miniboss battles. [0] [1] [2] [5]

Exploration

The game features large sandbox-type areas sprinkled in among the more linear sections, primed for exploration with rewards tied to character progression. [1] [2] [3] [4] [5]

Story & Setting

The story will be told through cutscenes and will take players to the far reaches of the Doom universe. [0] [1] [5]

The story is described as a summer blockbuster event where the Slayer's power is coveted by enemies. [0] [1] [5]

The narrative plays a much bigger role than in previous games, unfolding in cutscenes and taking players up to the beginning of the 2016 game, making it a perfect entry point for new players. [1] [5]

The story is set early in the Slayer's time with the Sentinels, where he is viewed with uncertainty and fear due to his immense power. [2] [5]

There is a bigger focus on keeping lore and worldbuilding within the live action of the game, with fewer or no codex story elements. [2] [5]

The story is now a 'core pillar' of the game, with more cutscenes and a wider cast of characters, including a more articulate main villain, drawing comparisons to a summer movie blockbuster. [3] [5]

Visuals & Audio

The game features a juxtaposition of hi-tech weapons and cybernetically enhanced demons against an imposing fantasy backdrop. [4]

Technical Details

The game features simplified controls compared to Doom Eternal. [0] [1] [2] [3] [5]

DLCs

DLC is expected after the game is done. [5]